Full Papers

Day 2: June 9th 2010

14:00–16:00

Rendering 1

Chair: Alexei Sourin

 

FP01: Real-Time Computation of Photic Extremum Lines (PELs)
Long Zhang1,2, Ying He2 and Hock-Soon Seah2.
1. Hangzhou Dianzi University, China
2. Nanyang Technological University, Singapore

FP02: Adaptive Voxels: Interactive Rendering of Massive 3D Models
Fenglin Tian 1, Wei Hua1, Zilong Dong1 and Hujun Bao1.
1. CADCG State Key Lab, Zhejiang University, China

FP03: Color Juxtaposition for Pointillism Based on an Artistic Color Model and a Statistical Analysis
SangHyun Seo1 and KyungHyun Yoon1.
1. University of ChungAng, Korea

FP04: Perceptual-saliency Extremum Lines for 3D Shape Illustration
Yongwei Miao1,2 and Jieqing Feng.1
1. CADCG State Key Lab, Zhejiang University, China
2. College of Computer Science and Technology, Zhejiang University, China

FP05: Real-Time Coherent Stylization for Augmented Reality
Shandong Wang1,2, Kangying Cai3, Jian Lu1, Xuehui Liu1 and Enhua Wu1,4.
1. State Key Lab of CS, Chinese Academy of Sciences, China
2. Graduate University of Chinese Academy of Sciences, China
3. Thomson C.R., China
4. University of Macau, China

FP06: GPU Rendering for Tiled Multi-Projector Autostereoscopic Display Based on Chromium
Jianli Luo1, Kaihuai Qin1, Yanxia Zhou1, Miao Mao1 and Ruirui Li1.
1. Department of Computer Sciences, Tsinghua University, China

 

VH & VIRTUAL WORLDS

Chair: Daniel Thalmann

 

FP07: Live Path: Adaptive Agent Navigation in the Interactive Virtual World
Shin-Jin Kang1, YongO Kim3 and Chang-Hun Kim2.
1. School of Games, Hongik University, Korea
2. Dept. of Computer Science, Korea University, Korea
3. NCSoft, Korea

FP08: Combined X-Ray and Facial Videos for Phoneme-level Articulator Dynamics
Hui Chen1, Lan Wang1, Wenxi Liu1 and Pheng-Ann Heng1,2.
1. Shenzhen Institute of Advanced Integration and Technology, Chinese Academy of Sciences/The Chinese University of Hong Kong, China
2. Department of Computer Science and Engineering, The Chinese University of Hong Kong, Hong Kong

FP09: Real-Time Data Driven Deformation with Affine Bones
Byung-Uck Kim1, Wei-Wen Feng1 and Yizhou Yu1.
1. Department of Computer Science, University of Illinois at Urbana-Champaign, USA

FP10: One step at a time: animating virtual characters based on foot placement
Arjan Egges1, Ben van Basten1
1. Games and Virtual Worlds Group, Utrecht University, The Netherlands

FP11: From Sentence to Emotion: A Real-time Three-Dimensional Graphics Metaphor of Emotions Extracted from Text
Stephane Gobron1, Junghyun Ahn1, Georgios Paltoglou2, Michael Thelwall2 and Daniel Thalmann1
1. VRLab, EPFL Lausanne, Switzerland
2. University of Wolverhampton, UK

FP12: A Virtual World Grammar for Automatic Generation of Virtual Worlds
Tomas Trescak1, Marc Esteva1 and Inmaculada Rodríguez2.
1. Artificial Intelligence Research Institute, Spanish Council for Scientific Research, Spain
2. Applied Mathematics Department, University of Barcelona, Spain

 

16:15–18:15

Rendering 2

Chair: Masaki Suzuki

 

FP13: A High Dynamic Range Rendering Pipeline for Interactive Applications. In search for perceptual realism. Josselin Petit1,2 and Roland Bremond1.
1. Université Paris-Est, LEPSiS, France
2. Université Lyon 1, LIRIS, France

FP14: Animation Rendering With Population Monte Carlo Image-Plane Sampler
Yu-Chi Lai1, Stephen Chenney2, Feng Liu3, Yuzhen Niu4 and ShaoHua Fan5,6
1. National Taiwan University of Science and Technology, Taiwan
2. Emergent Game Technology, USA
3. University of Wisconsin-Madison, USA
4. Shandong University, China
5. Financial Engineering Research Center at Suzhou University, China
6. NYU Courant Institute of Mathematical Sciences, USA

FP15: Realistic Rendering of Bokeh Effect Based on Optical Aberrations
Jiaze Wu1,2, Changwen Zheng1, Xiaohui Hu1, Yang Wang1,2 and Liqiang Zhang1,2.
1. Institute of Software, Chinese Academy of Sciences, China
2. Graduate University of Chinese Academy of Sciences, China

FP16: A Hybrid Approach to Interactive Global Illumination and Soft Shadows
Erik Knauer1, Jakob Bärz1 and Stefan Müller1.
1. University of Koblenz, Germany

FP17: Environmental Lighting on Dynamic Objects Using Hemicube Bit Masks
Franz Lankes1, Markus Platz1 and Marc Stamminger1.
1. Lehrstuhl Graphische Datenverarbeiting, Universität Erlangen-Nürnberg, Germany

FP18: Real-time Single Scattering Inside Inhomogeneous Materials
Daniele Bernabei1,2, Fabio Ganovelli1, Nico Pietroni1, Paolo Cignoni1, Sumanta Pattanaik2 and Roberto Scopigno1.
1. ISTI-CNR, Italy
2. University of Central Florida, USA

 

Games & Interaction

Chair: Yiyu Cai

 

FP19: A Graph-Based Representation of Game Scenarios;Methodology for Minimizing Anomalies in Computer Game
Jungyong Park1 and Jonghee Park2
1. School of Electronic Engineering, Daegu University, Korea
2. School of Electronic and Electrical Engineering, Kyungpook National University, Korea

FP20: 3D-Freehand-Pose Initialization Based on Operator’s Cognitive Behavioral Models
Zhiquan Feng1, Minming Zhang2, Zhigeng Pan2, Bo Yang3, Tao Xu3, Haokui Tang3 and Yi Li3.
1. School of Information Science and Engineering, University of Jinan, China
2. CADCG State Key Lab, Zhejiang University, China
3. Provincial Key Laboratory for Network Based Intelligent Computing, University of Jinan, China

FP21: Usability Evaluation of Virtual Reality Interaction Techniques for Positioning and Manoeuvring in Reduced, Manipulation-oriented Environments
Diego Martínez1, Suzanne Kieffer2, Jonatan Martínez1, José P. Molina1, Benoit Macq2 and Pascual González1.
1. Instituto de Investigacion Informatica de Albacete (I3A), Universidad de Castilla-La Mancha, Spain
2. Laboratoire de Teldetection et Telecommunications, Universite Catholique du Louvain, Belgium

FP22: Camera Movement for Chasing Subject with Unknown Behavior Based on Real-time Viewpoint Goodness Evaluation
Maya Ozaki1, Like Gobeawan2, Shinya Kitaoka1, Hirofumi Hamazaki3, Yoshifumi Kitamura4 and Robert W. Lindeman5.
1. Osaka University, Japan
2. Nanyang Technological University, Singapore
3. Sharp Corporation, Japan
4. Tohoku University, Japan
5. Worcester Polytechnic Institute, USA

FP23: Collaborative Telemedicine for Interactive Multi-User Segmentation of Volumetric Medical Images
Seunghyun Han1, Niels Nijdam1, Jerome Schmid1, Jinman Kim1 and Nadia Magnenat-Thalmann1.
1. MIRALab, University of Geneva, Switzerland

FP24: The Physiological Mirror – A System for Unconscious Control of a Virtual Environment through Physiological Activity
Christoph Groenegress1, Bernhard Spanlang1 and Mel Slater1,2.
1. EVENT Lab, Universitat de Barcelona, Spain
2. ICREA - Institució Catalana de Recerca i Estudis Avançats, Spain

 

 

Back to Program - Home